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3 Reasons Why Your Business Needs VR Marketing Today

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The difference between profit and loss during these times Covid-19 is and continues to be an unprecedented global event, bringing healthcare systems and the global economy to its knees. According to Worldometer, there are 946,000...
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Engage Me or Enrage Me: Gamification will run the world

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During the last decade we all got Netflix-ed. Now we will get gamified. Don’t think ‘only’ games. Think the gamification of our whole lifeworld. Netflix already considers gaming a bigger threat to its business than...
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Looking Toward Virtual Reality’s Past For Clues About Its Future

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By 2020, less than two years from now, one-third of global consumers are expected to be using VR. From the long anticipated Oculus Rift to the HTC Vive to Google Cardboard, today the options...
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Four Grim Dreams of Great Technology

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The world has come to a point where life without the pervasive presence of technological gadgets is very hard to imagine. And yet, this technology-filled world is not immune to crises. Which of them...
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Virtual reality reaches out to save relationships

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From the Grass is Not Always Greener file, it turns out that working from home is not idillic. Indeed, toiling apart from the team might unintentionally undermine working relationships. “Remote working has brought with it...
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VR Architecture as an Accessible Memory

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What makes a good architecture app? A detailed simulation which is informative on the one hand, but also visually and technically convincing on the other. And with multilingual support. And as cross-platform. Some time ago,...